
"She either had to starve for a bit, or I would need to end up making extra food just for her because the others weren't hungry enough yet. With a short life span set for the whole family, the five day-long infancy stage meant that Lilith was constantly having to breastfeed the twins and, subsequently, eternally famished. The kids don't seem to be the only ones that were categorically not alright. I don’t mind a challenge every once in a while, but it got to a point where I almost constantly needed to focus on her, just to make sure she actually ate something or actually slept." Thanks for that, Parenthood and Growing Together. This caused her sleep and hunger needs to almost never be full, and caused them to easily slip into orange or red without me noticing. "One of my toddlers had the Picky Eater, Light Sleeper, and Hates Bedtime quirks. Their eldest children, now toddlers, made their lives surprisingly a little easier, and both were able to grieve properly for the child they never got to know." Ouch.ĭeath in the family was only made harder to manage once randomly-acquired quirks and infant characteristics kicked in. "Thobian and Lilith still decided to name him Henry, before burying him in their yard. Sadly, he was stillborn," Flamestormer sadly reported on Reddit. "Around the time their oldest turned 1.5 years old, in 1303, Lilith gave birth to a new baby. When Lilith gave birth to the family's third child, however, things quickly got trickier. "It did add the nice addition of having children be able to develop adult skills, such as fishing and charisma, earlier than before," says Flamestormer, "which does make it more interesting to let them do more 'adult' tasks." Hard times It might be a frustrating restriction, but a roaring fire sounds far more medieval than auto-lit bathrooms.Īnother recent expansion, The Sims 4: Growing Together, is an appreciated addition when it comes to the Ultimate Decades Challenge. As a consequence, Flamestormer can only use items and furniture marked with the Simple Living trait. Simple Living is a home lot trait that requires all food to be prepared with freshly farmed, foraged, or bought ingredients, and doesn't allow any electricity to be fed to the home. "It gave me a world with the aesthetic I wanted, the Simple Living lot challenge also made gameplay more challenging and fun, and the option to have a proper farm with farm animals made it also more fun for me to keep my Sims occupied." "Cottage Living was definitely a good addition," Flamestormer says of how newer Sims packs, such as The Sims 4: Cottage Living, have taken some of the sting out of her monumental challenge.
